Check out another in the series of VFX tutorials "Atmospheric Fog Tutorial" that will show you how to add realistic environmental fog elements with light rays to your shots, created by our good friends over at Action VFX! For more information, please see the details and links below:  Tutorial: How to Composite Atmospheric Smoke & Fog in After Effects
ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
For the entire month of May, get 50% off your order by using promo code: PHASE2
Website: actionvfx.com
Facebook: facebook.com/actionvfx
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TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
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#VFX
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#Shortfilms
#Breakdowns
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Check out another in the series of VFX tutorials "Atmospheric Fog Tutorial" that will show you how to add realistic environmental fog elements with light rays to your shots, created by our good friends over at Action VFX! For more information, please see the details and links below:


Tutorial: How to Composite Atmospheric Smoke & Fog in After Effects

ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
For the entire month of May, get 50% off your order by using promo code: PHASE2

Website: actionvfx.com
Facebook: facebook.com/actionvfx
Twitter: @actionvfx
Instagram: @actionvfxofficial
Linkedin: linkedin.com/company/actionvfx



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If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS

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TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.

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5.1K 62

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC5DQjg2RDQyMEVGQkZFOEVF

CGI VFX Compositing Tutorial: "Atmospheric Fog" - by Action VFX

247.2K views August 10, 2017 6:31 pm

5.1K 62

TheCGBros Presents "How to Composite 2D VFX Stock Footage Into a 3D Scene using Nuke" Check out another insightful tutorial by the talented team at ActionVFX! 
This Nuke Tutorial Will Cover: 
 -How to camera track a moving camera
 -How to create a 3D scene
 -How to composite 2D assets into a 3D scene
This tutorial uses our Atmospheric Smoke & Fog Vol. 2 collection. They are located here at https://www.actionvfx.com/collections/atmospheric-smoke-fog-vol-2-stock-footage
ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/
Facebook - https://www.facebook.com/actionvfx
Instagram - https://www.instagram.com/actionvfxofficial/
Twitter - https://twitter.com/ActionVFX
Linkedin - https://www.linkedin.com/company/actionvfx/
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit https://bit.ly/2vzkDvR
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Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

TheCGBros Presents "How to Composite 2D VFX Stock Footage Into a 3D Scene using Nuke" Check out another insightful tutorial by the talented team at ActionVFX!

This Nuke Tutorial Will Cover:
-How to camera track a moving camera
-How to create a 3D scene
-How to composite 2D assets into a 3D scene

This tutorial uses our Atmospheric Smoke & Fog Vol. 2 collection. They are located here at https://www.actionvfx.com/collections/atmospheric-smoke-fog-vol-2-stock-footage

ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/

Facebook - https://www.facebook.com/actionvfx
Instagram - https://www.instagram.com/actionvfxofficial/
Twitter - https://twitter.com/ActionVFX
Linkedin - https://www.linkedin.com/company/actionvfx/

If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit https://bit.ly/2vzkDvR

————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
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Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————

TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.

————————————————————

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#Shortfilms
#Breakdowns
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2.3K 49

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC5EMUJFNzRCNDRFQjE5RjM4

CGI 3D & VFX Tutorials: "NUKE: 3D Compositing" - by ActionVFX

125.8K views July 25, 2018 10:37 pm

2.3K 49

Check out another great beginners"s tutorial series from Edge3D with Part 1 of "Zbrush Sculpting a T-Rex" where you will learn how to sculpt a T-Rex Dinosaur with some mechanical parts! 
You"ll learn the basics at the beginning of each part of the tutorial before moving onto more advanced techniques. Repeating parts of this series is time-lapsed to save time. All the techniques that are used through the time-lapse phases are explained at the beginning of the video so you should have no problems following along.
Through the time-lapse parts, your instructor Max will commentate general tips and explain some theory behind his sculpting technique. 
----------------------------------------­----------------------------------------­---------
In this first part of the Zbrush Sculpting for Beginners series you will cover general UI, navigation using a tablet or mouse, views, matcaps, brushes,alphas, dynamesh,masks and sculpting in general.
The three main topics / tools that will be covered in this part are:
- Using the clay buildup brush
- Move Brush 
- DynaMesh
Once you covered the basic tools and techniques you will start off by blocking out the main body of the T-Rex using the move tool and re-dynameshing. At this point it is very important not to get discouraged if your sculpt does not look right. At this stage it is very important to get the main shapes correct and ignore smaller details. Once you have the main block done, you will create a turntable animation before jumping into part two of the series!
If you enjoyed this series make sure you show your support by subscribing to our channel, liking / favouriting the video and dont forget to check out our website and follow us on facebook and twitter.
Hope you enjoyed part one of this series, Stay tuned for more!
Edge-CGI Team
Tutorials - Inspire - News
WEBSITE - http://edge-cgi.com
FACEBOOK - http://www.facebook.com/edge3dcgi
TWITTER - http://www.twitter.com/edge3dcgi  SUBSCRIBE - to TheCGBros for more inspiring content!
http://www.youtube.com/user/thecgbro?sub_confirmation=1

Check out another great beginners"s tutorial series from Edge3D with Part 1 of "Zbrush Sculpting a T-Rex" where you will learn how to sculpt a T-Rex Dinosaur with some mechanical parts!

You"ll learn the basics at the beginning of each part of the tutorial before moving onto more advanced techniques. Repeating parts of this series is time-lapsed to save time. All the techniques that are used through the time-lapse phases are explained at the beginning of the video so you should have no problems following along.

Through the time-lapse parts, your instructor Max will commentate general tips and explain some theory behind his sculpting technique.
----------------------------------------­----------------------------------------­---------
In this first part of the Zbrush Sculpting for Beginners series you will cover general UI, navigation using a tablet or mouse, views, matcaps, brushes,alphas, dynamesh,masks and sculpting in general.

The three main topics / tools that will be covered in this part are:
- Using the clay buildup brush
- Move Brush
- DynaMesh

Once you covered the basic tools and techniques you will start off by blocking out the main body of the T-Rex using the move tool and re-dynameshing. At this point it is very important not to get discouraged if your sculpt does not look right. At this stage it is very important to get the main shapes correct and ignore smaller details. Once you have the main block done, you will create a turntable animation before jumping into part two of the series!

If you enjoyed this series make sure you show your support by subscribing to our channel, liking / favouriting the video and dont forget to check out our website and follow us on facebook and twitter.

Hope you enjoyed part one of this series, Stay tuned for more!

Edge-CGI Team
Tutorials - Inspire - News
WEBSITE - http://edge-cgi.com
FACEBOOK - http://www.facebook.com/edge3dcgi
TWITTER - http://www.twitter.com/edge3dcgi


SUBSCRIBE - to TheCGBros for more inspiring content!
http://www.youtube.com/user/thecgbro?sub_confirmation=1

1.1K 45

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC5FQUY2Qzk4RUFDN0ZFRkZF

CGI 3D Tutorial : "Zbrush: Beginner"s Sculpting a T Rex PART 1" - by Edge3D

98.3K views November 9, 2014 1:16 pm

1.1K 45

In this session, we are going to show you how to create a complex and very cool dynamic nCloth simulation using any polygonal object.  Let"s go ahead and jump right in.
Recently, I was asked to create a couple effects, one of a layer of paint peeling off the surface of a car as it screams around a track, and another was for creating an ocean of animated tiles. 
Normally, I might create these kind of effects using particles with instanced geometry, with some simple expressions controlling the transforms and other behaviours. 
Or instead of using standard particles, I might use nParticles because they offer a much higher level of control due to additional functionality like stickiness, lift and a host of mappable attributes, and while nParticles could take me a long way there, they are often quite unpredictable, and wouldn"t give me the type of physical behaviour that I wanted.
I am going to show you the simple yet little known technique (unless you are are a modeller), that I used to complete both of them---on time, on budget...oh yeah, and looking good.  I know you will also find it useful for doing all sorts of different effects.
First, be sure you are working in centimeters by hitting the Animation Preferences button and down to settings. Lets also set the frame range to 300 frames.
You"ll want to start by creating a polygon plane by coming up to the polygon menu, over to create/polygon/plane...and set it to 25 units by 25 untis.  We"ll also subdivide the plane by 200 in X and 200 in Y. This gives us a plane with 40,000 square faces.  That"s a pretty high resolution, and some of you may get a warning message...Go ahead and go for it, or you can always use fewer subdivisions,  it just wont be as cool.
We are using a polyPlane for simplicity"s sake but keep in mind that you can use this technique on any polygon mesh and I"ll show you an example of this later, but remember the higher the subdivions, the longer your simualtion will take to complete. 
Finding the delicate balance between simplicity and performance is always a challenge, but that is where the fun lies in creating good looking, efficient effects.  And that"s why I really like this approach.
The first thing we need to do is separate the faces in our polyPlane because instead of simulating the plane as a single cloth object, we"re going to  simulate each of the faces in our ncloth mesh individually.  Here"s the way to getting that accomplished.
Select the polyPlane and right click to enter component selection and select vertex or edges either one will work for this.  Drag a selection around all the vertices or edges in the polyPlane.  Then, come up to the polygon menu set, and over to edit polygons and down to detach component.  This may take a few seconds.
You now have 40000 faces separated within your SINGLE polyPlane object.  The mesh is now ready to convert into an nCloth object. With the mesh selected,  under the nDynamics menu set, come over to the nMesh pulldown/ and select create nCloth.
Ordinarily, trying to simulate 40000 ncloth objects or more would be next to impossible, so we need to make a couple of very important optimizations.  With the ncloth object selected, in the attribute editor under the collisions tab...uncheck self-collision and collisions. 
By turning off collisions, you are maximizing the efficiency of the nCloth solver and tapping into some performance that might surprise you. This will allow the nCloth peices to simulate dynamically while ignoring each other and other objects in the scene.

In this session, we are going to show you how to create a complex and very cool dynamic nCloth simulation using any polygonal object. Let"s go ahead and jump right in.
Recently, I was asked to create a couple effects, one of a layer of paint peeling off the surface of a car as it screams around a track, and another was for creating an ocean of animated tiles.

Normally, I might create these kind of effects using particles with instanced geometry, with some simple expressions controlling the transforms and other behaviours.

Or instead of using standard particles, I might use nParticles because they offer a much higher level of control due to additional functionality like stickiness, lift and a host of mappable attributes, and while nParticles could take me a long way there, they are often quite unpredictable, and wouldn"t give me the type of physical behaviour that I wanted.

I am going to show you the simple yet little known technique (unless you are are a modeller), that I used to complete both of them---on time, on budget...oh yeah, and looking good. I know you will also find it useful for doing all sorts of different effects.

First, be sure you are working in centimeters by hitting the Animation Preferences button and down to settings. Lets also set the frame range to 300 frames.

You"ll want to start by creating a polygon plane by coming up to the polygon menu, over to create/polygon/plane...and set it to 25 units by 25 untis. We"ll also subdivide the plane by 200 in X and 200 in Y. This gives us a plane with 40,000 square faces. That"s a pretty high resolution, and some of you may get a warning message...Go ahead and go for it, or you can always use fewer subdivisions, it just wont be as cool.

We are using a polyPlane for simplicity"s sake but keep in mind that you can use this technique on any polygon mesh and I"ll show you an example of this later, but remember the higher the subdivions, the longer your simualtion will take to complete.
Finding the delicate balance between simplicity and performance is always a challenge, but that is where the fun lies in creating good looking, efficient effects. And that"s why I really like this approach.

The first thing we need to do is separate the faces in our polyPlane because instead of simulating the plane as a single cloth object, we"re going to simulate each of the faces in our ncloth mesh individually. Here"s the way to getting that accomplished.

Select the polyPlane and right click to enter component selection and select vertex or edges either one will work for this. Drag a selection around all the vertices or edges in the polyPlane. Then, come up to the polygon menu set, and over to edit polygons and down to detach component. This may take a few seconds.

You now have 40000 faces separated within your SINGLE polyPlane object. The mesh is now ready to convert into an nCloth object. With the mesh selected, under the nDynamics menu set, come over to the nMesh pulldown/ and select create nCloth.

Ordinarily, trying to simulate 40000 ncloth objects or more would be next to impossible, so we need to make a couple of very important optimizations. With the ncloth object selected, in the attribute editor under the collisions tab...uncheck self-collision and collisions.

By turning off collisions, you are maximizing the efficiency of the nCloth solver and tapping into some performance that might surprise you. This will allow the nCloth peices to simulate dynamically while ignoring each other and other objects in the scene.

409 12

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC40QTA3NTU2RkM1QzlCMzYx

Useful Effects Using Maya and nCloth: Part 1 by TheCGBros

64.2K views June 2, 2012 4:37 pm

409 12

Check out the next in a series of VFX tutorials called "How to Composite Explosions and Debris Elements inside of Adobe"s After Effects" that will show you how to add a realistic explosions and debris to your FX shots, created by our good friends over at Action VFX! For more information, please see the details and links below:
ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
For the entire month of May, get 50% off your order by using promo code: PHASE2
Website: actionvfx.com
Facebook: facebook.com/actionvfx
Twitter: @actionvfx
Instagram: @actionvfxofficial
Linkedin: linkedin.com/company/actionvfx  For the entire month of May, get 50% off your order by using promo code: PHASE2
ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
Website: actionvfx.com
Facebook: facebook.com/actionvfx
Twitter: @actionvfx
Instagram: @actionvfxofficial
Linkedin: linkedin.com/company/actionvfx
————————————————————
WHO EXACTLY ARE THECGBROS? - https://bit.ly/2IGhYXC
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u  Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out the next in a series of VFX tutorials called "How to Composite Explosions and Debris Elements inside of Adobe"s After Effects" that will show you how to add a realistic explosions and debris to your FX shots, created by our good friends over at Action VFX! For more information, please see the details and links below:

ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
For the entire month of May, get 50% off your order by using promo code: PHASE2

Website: actionvfx.com
Facebook: facebook.com/actionvfx
Twitter: @actionvfx
Instagram: @actionvfxofficial
Linkedin: linkedin.com/company/actionvfx


For the entire month of May, get 50% off your order by using promo code: PHASE2

ActionVFX is a stock footage company that creates top of the line VFX assets for professional artists and filmmakers.
Website: actionvfx.com
Facebook: facebook.com/actionvfx
Twitter: @actionvfx
Instagram: @actionvfxofficial
Linkedin: linkedin.com/company/actionvfx

————————————————————

WHO EXACTLY ARE THECGBROS? - https://bit.ly/2IGhYXC

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Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u


Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————

If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS

————————————————————

TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.

————————————————————

#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

1K 19

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC4wQUE0QzM4MkJGQ0YwQjUx

CGI VFX Tutorial: "Compositing Explosions/Debris in After Effects" - by Action VFX

52.9K views May 25, 2017 7:52 pm

1K 19

This is part 2 in the series on creating a complex and very cool nCloth simulation using polygonal objects.
In part 1, we left off after setting up our ncloth object and creating a volume axiz field to drive the simulation. Lets continue on. 
We"ve rotated our volume axis field 45 degrees, now I"ll also place it at one corner of the nCloth object... and then set a keyframe by the hightlighting the translate channels,  RCing and set a key on selected.  I"ll also come down here and turn on Auto keyframe.
I"ll hit the back 1 frame button to go to the end of the timeline, and move the volume Axis field to the opposite corner of the nCloth object. This will move the volume field thru the nCloth object from one corner to the other, over the duration of the timeline.
Now, I"ll do a playblast of the simulation so we can see how this is looking, so I"ll pause it and come back when it"s done...
Ok, that took about 12 minutes on my i7 laptop.  Let"s play it back.   I am really happy with how this is coming along. I"ve got a cool turbulence and upward force acting on the nCloth.  You might be noticing that the noise pattern on the leading edge is looking kinda static and hard from aesthetic point of view.  Thats because we haven"t animated it yet.
Let"s take care of that right now with a quick animation expression.  Don"t be afraid of expressions, they are your friend.  They can save you countless hours of mainpulating keyframes because of their procedural function.  You set the rule, and the expression does the rest...no need to keyframe.
Let"s try it on the Turbulence offset.  The Turbuence offset moves the turbulence grid thru space an the axis that we animate.  In the first channel, RC and create a new expression and name it something meaningful.  I"ll name mine Vol_FreqOffset. 
Copy Ctl-C the "selected object and attribute name" and paste it Ctl-V,  into the expression field... hit the equals and paste again and again.  Then, change the variable in the second segment to Y and and change the variable in the third segment from X to Z.
This makes X = to Y and Y = to Z and they are all equal to something.  Now you"ll tell these channels how quickly to  animate the offset on the turbulence grid thru these channels. 
After the equals symbol, enter time.  This will set the offset to animate based on Maya"s internal time node.  This may be too fast for what I a looking for so after "time" I am going to add *.35 and hit the edit button.  I"ll hit playblast again.
The expression is telling these attributes to animate the Offset channels values at about one-third the speed of time.  Just change the values to experiement around and try setting expressions on any of the other channels to drive some customized motion.  I"ll pause it here and come back when it"s done.
Ok, we can now see some nice motion on the leading edge as well as in the body.  I am really happy with this, but I"m feeling that the motion is moving too quickly both in turbulence and in height. 
Select the field and again under volume speed attributes, change the Along Axix strength down to 2, and RC on one of the channels that has our expression driving the speed of the Turbulence Offset and Edit.  Reduce it from .35 to .15 and hit the edit button.
I"ll do another playblast and come back when it is done.  That looks great, I am happy with this. 
When you like what you have, cache out the simulation by selecting your nCloth and coming up to nCache/ create nCache and be sure to set it to one file, and hit create.  A strong word to the wise here:  You should always cache out your simulation before you render it.  Yes, it takes a bit more time, but when your render is jacked and your boss is pissed, you"ll remember this wisdom. 
Here is the same technique done on the model of a head...
I am sure all sorts of possibilities are starting to go thru your mind .  Try using a uniform or radial or newton field instead. 
And Once your simulation is cached you might select all the faces and extrude them, and you might add a few non-linear deformers like waves, sines and bends, or you might even want to emit particles from them, go nuts!
With the nCloth selected, go to the nulceus node and over to wind noise and set it to .01, and play a few frames onto the animation.  Pretty slick huh?  You might set the initial state and animate from there or and duplicate the object nCloth object to get a static mesh.
You may find that you need a much higher level of control than animating numerous feilds and collision objects and such but they will take you a long way..  Stay tuned to the CGBros where I"ll show you how to control your nCloth object with animated textures.  See you then.

This is part 2 in the series on creating a complex and very cool nCloth simulation using polygonal objects.

In part 1, we left off after setting up our ncloth object and creating a volume axiz field to drive the simulation. Lets continue on.

We"ve rotated our volume axis field 45 degrees, now I"ll also place it at one corner of the nCloth object... and then set a keyframe by the hightlighting the translate channels, RCing and set a key on selected. I"ll also come down here and turn on Auto keyframe.

I"ll hit the back 1 frame button to go to the end of the timeline, and move the volume Axis field to the opposite corner of the nCloth object. This will move the volume field thru the nCloth object from one corner to the other, over the duration of the timeline.

Now, I"ll do a playblast of the simulation so we can see how this is looking, so I"ll pause it and come back when it"s done...

Ok, that took about 12 minutes on my i7 laptop. Let"s play it back. I am really happy with how this is coming along. I"ve got a cool turbulence and upward force acting on the nCloth. You might be noticing that the noise pattern on the leading edge is looking kinda static and hard from aesthetic point of view. Thats because we haven"t animated it yet.

Let"s take care of that right now with a quick animation expression. Don"t be afraid of expressions, they are your friend. They can save you countless hours of mainpulating keyframes because of their procedural function. You set the rule, and the expression does the rest...no need to keyframe.

Let"s try it on the Turbulence offset. The Turbuence offset moves the turbulence grid thru space an the axis that we animate. In the first channel, RC and create a new expression and name it something meaningful. I"ll name mine Vol_FreqOffset.
Copy Ctl-C the "selected object and attribute name" and paste it Ctl-V, into the expression field... hit the equals and paste again and again. Then, change the variable in the second segment to Y and and change the variable in the third segment from X to Z.

This makes X = to Y and Y = to Z and they are all equal to something. Now you"ll tell these channels how quickly to animate the offset on the turbulence grid thru these channels.

After the equals symbol, enter time. This will set the offset to animate based on Maya"s internal time node. This may be too fast for what I a looking for so after "time" I am going to add *.35 and hit the edit button. I"ll hit playblast again.

The expression is telling these attributes to animate the Offset channels values at about one-third the speed of time. Just change the values to experiement around and try setting expressions on any of the other channels to drive some customized motion. I"ll pause it here and come back when it"s done.

Ok, we can now see some nice motion on the leading edge as well as in the body. I am really happy with this, but I"m feeling that the motion is moving too quickly both in turbulence and in height.

Select the field and again under volume speed attributes, change the Along Axix strength down to 2, and RC on one of the channels that has our expression driving the speed of the Turbulence Offset and Edit. Reduce it from .35 to .15 and hit the edit button.
I"ll do another playblast and come back when it is done. That looks great, I am happy with this.

When you like what you have, cache out the simulation by selecting your nCloth and coming up to nCache/ create nCache and be sure to set it to one file, and hit create. A strong word to the wise here: You should always cache out your simulation before you render it. Yes, it takes a bit more time, but when your render is jacked and your boss is pissed, you"ll remember this wisdom.

Here is the same technique done on the model of a head...
I am sure all sorts of possibilities are starting to go thru your mind . Try using a uniform or radial or newton field instead.

And Once your simulation is cached you might select all the faces and extrude them, and you might add a few non-linear deformers like waves, sines and bends, or you might even want to emit particles from them, go nuts!

With the nCloth selected, go to the nulceus node and over to wind noise and set it to .01, and play a few frames onto the animation. Pretty slick huh? You might set the initial state and animate from there or and duplicate the object nCloth object to get a static mesh.

You may find that you need a much higher level of control than animating numerous feilds and collision objects and such but they will take you a long way.. Stay tuned to the CGBros where I"ll show you how to control your nCloth object with animated textures. See you then.

414 22

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC45RjNFMDhGQ0Q2RkFCQTc1

Useful Effects Using Maya and nCloth: Part 2 by TheCGBros

39.7K views June 2, 2012 11:15 pm

414 22

Check out another insightful tutorial by our friends over at Action VFX!  In this tutorial, Alan Fire shows how to add mattes to make our Explosions erupt from the other side of a large building.
————————————————————
Download background plate at:
https://www.actionvfx.com/blog/tutorial-creating-mattes-in-after-effects
————————————————————
ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/
Original video link: https://www.youtube.com/watch?v=gBKtjvWcFx4
https://www.facebook.com/actionvfx
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https://www.instagram.com/actionvfxofficial/
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Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
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If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
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TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out another insightful tutorial by our friends over at Action VFX! In this tutorial, Alan Fire shows how to add mattes to make our Explosions erupt from the other side of a large building.

————————————————————
Download background plate at:
https://www.actionvfx.com/blog/tutorial-creating-mattes-in-after-effects
————————————————————
ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/

Original video link: https://www.youtube.com/watch?v=gBKtjvWcFx4

https://www.facebook.com/actionvfx
https://twitter.com/actionVFX
https://www.instagram.com/actionvfxofficial/

————————————————————

WHO EXACTLY ARE THECGBROS? - https://bit.ly/2IGhYXC

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Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u

Web - TheCGBros http://www.thecgbros.com
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Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————

If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS

————————————————————

TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.

————————————————————

#VFX
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#Shortfilms
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747 18

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC41ODIyMTgwQzA4NjJCQkZC

CGI 3D & VFX Tutorials: "Creating Mattes in After Effects" - by Action VFX

37.3K views January 17, 2018 12:51 am

747 18

In this tutorial, Alan Fire shows us how to composite ActionVFX Water Blast and Splash elements inside of After Effects.
Download background plate at: https://www.actionvfx.com/blog/tutorial-using-water-blasts-and-splashes-in-after-effects
ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/
For more information, please see the details and links below:
————————————————————
WHO EXACTLY ARE THECGBROS? - https://bit.ly/2IGhYXC
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

In this tutorial, Alan Fire shows us how to composite ActionVFX Water Blast and Splash elements inside of After Effects.

Download background plate at: https://www.actionvfx.com/blog/tutorial-using-water-blasts-and-splashes-in-after-effects

ActionVFX provides the best stock footage for realistic Visual Effects. View our collections at: https://www.actionvfx.com/
For more information, please see the details and links below:

————————————————————

WHO EXACTLY ARE THECGBROS? - https://bit.ly/2IGhYXC

————————————————————

Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u

Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

————————————————————
Special Thank"s to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————

If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS

————————————————————

TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.

————————————————————

#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

392 13

YouTube Video UEwxZE55aHFvU3VidVFqSGQyVGVtYVpMckJFT011XzVReC5ERENFNTk4Q0Q2MTZDMTA5

CGI 3D & VFX Tutorials: "Water FX" - by ActionVFX

22.7K views November 18, 2017 11:56 pm

392 13